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Thread: 3D Plasticaster Build

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  1. #1
    Overlord of Music McCreed's Avatar
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    Very interesting build. What's the body weight?
    Making the world a better place; one guitar at a time...

  2. #2
    Member lunaticds's Avatar
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    Quote Originally Posted by McCreed View Post
    Very interesting build. What's the body weight?
    A tad over 1.4kg at the moment.

    Hopefully I'm somewhere near getting a full coat over this thing now. I go in and move it occasionally and just do patch jobs where required. I'd very much like to not need to put much more time into that body if I can avoid it. There's a lot of "little things" that are too time consuming to fix that I'd rather just ignore for the sake of this being more of a prototype rather than something I want to make awesome. I suspect I could put a few hundred hours into this body trying to get it where I want it only to still wind up with a guitar that doesn't really justify quite so much effort.

    Doing the TB-4 at the same time, working on the timber I feel a distinct relationship between what I'm doing, what I'm try to achieve and the material. It behaves and it's enjoyable to put time and effort into.
    I'm struggling to have the same thing working with plastic. I suspect a lot of it is just due to the sheer amount of surface area and limited accessibility to so much of it. It was a massive undertaking to print and its taken a lot of sanding and filing to get the body almost to what someone with a better printer setup would have achieved straight off the print bed. The filler is incredibly messy to deal with - useful, but given its behaviour over the sections that had already been painted and the complexity of the surface area it was another set of problems - though I must say, it has taken out some of the need for aggressively sanding the PLA back to reduce the layer lines.
    Possibly it's skewed by my relationship to 3D printing - I've never really put any effort into it beyond design.. things print, I use the thing for whatever purpose. It's always been the final step of production rather than the half way point.

    I've been looking at a 3D printed bass design - one that lacks the body complexity and instead just provides nice, flat surfaces to work with. That might be a one day future project.

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