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Thread: TEN COMMANDMENTS FOR BASS

  1. #11
    Banned bargeloobs's Avatar
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    /<\\/p>[/<\\/p>[]<\\/p>/]<\\/p>/Quote from Tim on August 24, 2013, 16:01
    A must read for a us low enders
    Not sure if I entirely agree with #3, in my experience if a drummer has shit timing unfortunately your locked into that beat no matter how good your timing is.
    And I reckon (#6) picks have their place on the occasion when added attack is needed, otherwise pretty spot on!

  2. #12
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    Definitely agree with you on #3. The bass is 'supposed' to drive the beat/tempo but you can't cut through the sound like a snare does and you just get hijacked. Sad but true.

  3. #13
    Moderator dingobass's Avatar
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    Number 3? Easy solutions are available.
    1. Use a drum machine, that way you only need to punch the info in once.
    2. Get a bigger, louder Bass rig and drown out the drummer

    There is always a workaround for glitches, mistakes and other Guitar building gremlins.....

  4. #14
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    /<\\/p>[]<\\/p>/Quote from dingobass on June 9, 2014, 08:58
    Number 3? Easy solutions are available.
    1. Use a drum machine, that way you only need to punch the info in once.
    2. Get a bigger, louder Bass rig and drown out the drummer
    LOL. Love number two. I see no fault in your logic.

  5. #15
    GAStronomist wokkaboy's Avatar
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    yes option 2 gets my vote DB - drown out the drummer with bad timing !
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